NEW RELEASE
12 Jul 2026
Local Workflow Automation 4.0 — Generative Blocks
A complete rewrite of the visual editor. New generative trigger blocks that synthesise inputs procedurally, live diffing and undo across the entire flow, and 60% lower power draw on iPhone 15 Pro.
Read the release notes →
BLOG
5 Jul 2026
Engineering blog: on-device Whisper, no model canary
How we shipped an offline speech-to-text pipeline with a custom 60 MB Whisper-quant that fits in <180 MB of working memory. Includes Swift + llama.cpp integration notes.
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RESEARCH
28 Jun 2026
Notes on E2EE for indie developers
A practical guide to implementing end-to-end encryption in a small-team product, covering threat modelling, key derivation, ratcheting, backup codes, and the regulatory landmines we hit along the way.
Read the paper →
DESIGN
19 Jun 2026
The shape of a motion system
How we model motion in our design system: mass, friction, spring constants, gesture-to-velocity mapping, and the 8 motion primitives that ship in every product.
Read the post →
UPDATE
12 Jun 2026
Inspiration Fragmenter 2.5 — clustering rewrite
The on-device clustering model is now 3x faster, runs entirely on the Neural Engine, and consumes 40% less battery. We also added Markdown export of entire clusters as a single zine.
See what changed →
BLOG
3 Jun 2026
Building a privacy posture that survives an audit
What we learned from our first third-party SOC2 + GDPR audit. Includes the exact data-flow diagram we use, the controls we put in place, and the gaps we closed in week 3 of the engagement.
Read the post →
NEW RELEASE
27 May 2026
Period Budget Engine 1.0 ships today
Our sixth app hits the App Store. Recurring budget cycles, smart forecasting, multi-currency, and a deliberately small set of features done very well.
Read the launch post →